Mar
11

Cover Flow on Android Dev Phone 1 (OpenGL ES)

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Android Dev Phone 1 を使って iPhone のカバーフロー風です。 小さめですが。 ちょっこすもっさり&引っかかり感がありますが、やっつけでやってる自分の実装も大いに問題あるはず。 OpenGL ES です。 46秒ぐらいに文鳥の鳴き声(^^; sora.ws


7 Comments to “Cover Flow on Android Dev Phone 1 (OpenGL ES)”

  • carterson2 March 11, 2011 at 10:53 am

    Nice app.

    Q: Is there source code available?

    • rakesh April 14, 2011 at 8:04 am

      hey when you find source code please inform me i also want to devlope this type of coverflow.

  • FrankRizzo6662 March 11, 2011 at 11:24 am

    Slow to the point that its not usable

  • lamosa23 March 11, 2011 at 11:36 am

    slow and not exact!
    android is same than linux on desktop = for nerds

  • lphpc March 11, 2011 at 12:20 pm

    Great jobs.

    How to you display an image with OpenGL ES in your app? In my mind, I will draw a suare and use the image as texture. Any good ideas?

    As I known, Open GL ES requires the use of “power of 2″ sized images when using texture. How to use any sized images as texture?

  • HerrJohnyAnthon March 11, 2011 at 1:00 pm

    warum so hektisch…mach mal ruhig!

  • crunkcory March 11, 2011 at 1:52 pm

    Any idea when/if this will be released into the Android Market?

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