Cover Flow on Android Dev Phone 1 (OpenGL ES)
Android Dev Phone 1 を使って iPhone のカバーフロー風です。 小さめですが。 ちょっこすもっさり&引っかかり感がありますが、やっつけでやってる自分の実装も大いに問題あるはず。 OpenGL ES です。 46秒ぐらいに文鳥の鳴き声(^^; sora.ws
7 Comments to “Cover Flow on Android Dev Phone 1 (OpenGL ES)”
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Nice app.
Q: Is there source code available?
hey when you find source code please inform me i also want to devlope this type of coverflow.
Slow to the point that its not usable
slow and not exact!
android is same than linux on desktop = for nerds
Great jobs.
How to you display an image with OpenGL ES in your app? In my mind, I will draw a suare and use the image as texture. Any good ideas?
As I known, Open GL ES requires the use of “power of 2″ sized images when using texture. How to use any sized images as texture?
warum so hektisch…mach mal ruhig!
Any idea when/if this will be released into the Android Market?